How Gamification works | NCCAT

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How Gamification works

GoGo Labs, Inc. announced that it will partner with the North Carolina Center for the Advancement of Teaching (NCCAT) to provide North Carolina public school teachers with online training in quest-based digital learning. The partnership will attempt to introduce teachers to Gamification.

NCCAT, a recognized national leader in professional development for teachers, will host the online training in GoGo Labs’ 3D Game Lab environment from November 17 through December 5, 2014. You may ask how does Gamification work? Thanks to the folks at GoGoLabs, Inc. and 3D Game Lab website we have some answers.

"Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from “quests” and progress at their own pace through a series of educational activities

Students are motivated due to personal choice and meaningfulness, real-time feedback, the ability to collaborate or compete, and over time, they learn stay persistent in learning due to prior successes. Quest tasks can range from listening to a podcast, collecting and analyzing real-time data, or watching a short video to partnering with a classmate for discussion or writing a short essay. As students complete each quest, they can level up to new assignments on their journey toward an “A.” Teachers have the ability to approve quests or put them on auto-approval so students can keep progressing while waiting for their teacher’s feedback on milestone work. Early research showed that on average students remained more persistent in quest-based learning™ compared to traditional assignments, with over 92 percent of students receiving “A’s,” and over 65 percent who continued to quest in a course after they already earned an “A.”

Click here for more on Gamification.

NCCAT along with GoGo Labs is offering free online training in Gamification for North Carolina teachers. The course is under the Standard Courses and is listed as "NCCAT 202: 13819 Online Immersion in Gamification: Quest Based Digital Learning Intensive." Click here to sign up now.

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